Combination



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A Combination is a switch which changes the state of multiple elements by a single operation. It is usually used with a none duration.

Each time a combination is engaged, the referenced elements will set to their last state they were in when the combination was captured through a captor.

Properties

See switch for properties.

References

Switch, continuous
The elements to control state of.

Referenced from

Captor
The captor which captures this element.

See switch for further referrers.

Messages

See switch for messages.

Usually a combination utilizes a pair of activate and deactivate messages, so it will never lock in active state and is always ready to be used.

General Cancel

A general cancel is just a combination which deactivates all referenced switches. Be sure to let a general cancel reference all appropriate switches in your disposition, otherwise it isn't general ;-).

As jOrgan doesn't make a difference between general cancel and other combinations, you'll have to make sure by yourself that it is captured so that it deactivates all referenced elements.

Note that a combination's new reference is initially activating a referenced switch.

Combination Action

A combination is commonly known under the term combination action.

Lighted Piston

A combination with an infinite duration can be used as a lighted piston. Use a regulator to make sure only one of several combinations is active at a time.

The term lighted is used metaphorically here: Whether a combination is shown lighted or as a piston at all is dependent on the used skin.