Synchronizer
This element synchronizes a single switch with the state of other observed switches.
Properties
- when activated
- What to do when any observed switch was activated.
- when deactivated
- What to do when any observed switch was deactivated.
Both properties have different effects on the referenced switches depending on the configured action:
- IGNORE
- do nothing
- ACTIVATE
- activate the switch (if currently active it is set deactive first, if it has a NONE duration it is set deactive afterwards)
- DEACTIVATE
- deactivate the switch (if it has not an INFINITE duration)
- SET_ACTIVE
- set the switch active
- SET_DEACTIVE
- set the switch deactive
See switch for further properties.
References to
- Switch
- The switch to activate and deactivate.
- Switch
- All switches to observe for activation and deactivation.
As an example let a synchronizer reference the following switches:
SwitchX
SwitchA
SwitchB
SwitchC
Each time SwitchA, SwitchB or SwitchC is activated or deactivated, SwitchX will be synchronized according to the properties when activated and when deactivated respectively.
Referenced from
See switch for referrers.
Messages
See switch for messages.
Action noise
Action noise can easily be added to a disposition with the help of a synchronizer:
Use a keyer to press and release a key on a special rank producing noise
duration = 500 milliseconds
Add a synchronizer with the following settings
when activated = ACTIVATE
when deactivated = ACTIVATE
Let the synchronizer reference the keyer and all stops and/or combinations generating noise.
Coupled Combinations
A pair of combinations can easily be coupled with a synchronizer. If you want to couple multiple pairs, use an activator to engage/disengage all synchronizers with a single operation.
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